| 1 | 
        
         | 
        The class you start out with.[ST:n ]Offers a balanced variety of Arts,[ST:n ]but provides no stat bonuses. | 
      
      
        | 2 | 
        
         | 
        Choose this route if you want to go in guns[ST:n ]blazing. Mixes offensive and defensive Arts,[ST:n ]and provides HP and melee-attack bonuses.[ST:n ]Well balanced and suited for beginners. | 
      
      
        | 3 | 
        
         | 
        The standard progression from Striker.[ST:n ]Retains the mix of offensive and defensive Arts[ST:n ]and the bonuses to HP and melee attack.[ST:n ]Well balanced and suited for beginners. | 
      
      
        | 4 | 
        
         | 
        An advanced Samurai Gunner. Shifts the focus[ST:n ]more toward offense. Provides bonuses to HP[ST:n ]and melee attack. [ST:n ][ST:col p1=green ]Reach Rank 10 to master this class's weapons. | 
      
      
        | 5 | 
        
         | 
        An alternate progression from Striker with[ST:n ]new weapons and a focus on defense.[ST:n ]Greatly improves HP and melee attack. | 
      
      
        | 6 | 
        
         | 
        An advanced Shield Trooper that increases[ST:n ]attribute resistance in addition to defense.[ST:n ]Greatly improves HP and melee attack.[ST:n ][ST:col p1=green ]Reach Rank 10 to master this class's weapons. | 
      
      
        | 7 | 
        
         | 
        Choose this route if you want to rack[ST:n ]up damage. Focuses on skillful application of[ST:n ]damage buffs, and provides bonuses to melee[ST:n ]accuracy, ranged accuracy, and evasion. | 
      
      
        | 8 | 
        
         | 
        The standard progression from Commando.[ST:n ]Improves your damage-dealing capabilities[ST:n ]and retains the bonuses to melee accuracy,[ST:n ]ranged accuracy, and evasion. | 
      
      
        | 9 | 
        
         | 
        An advanced Winged Viper that features tricky[ST:n ]offensive Arts and offers bonuses to melee[ST:n ]accuracy, ranged accuracy, and evasion.[ST:n ][ST:col p1=green ]Reach Rank 10 to master this class's weapons. | 
      
      
        | 10 | 
        
         | 
        An alternate progression from Commando with[ST:n ]new weapons and an emphasis on ranged[ST:n ]attacks. Provides bonuses to ranged attack[ST:n ]and accuracy. | 
      
      
        | 11 | 
        
         | 
        An advanced Partisan Eagle that continues[ST:n ]to be centered on ranged attacks and provide[ST:n ]bonuses to ranged attack and accuracy.[ST:n ][ST:col p1=green ]Reach Rank 10 to master this class's weapons. | 
      
      
        | 12 | 
        
         | 
        Choose this route if you want to provide[ST:n ]support from afar. Offers many ranged Arts[ST:n ]and bonuses to ranged attack and potential.[ST:n ]Tricky to master and suited for professionals. | 
      
      
        | 13 | 
        
         | 
        The standard progression from Enforcer.[ST:n ]Weaken the enemy using debuffs and gain[ST:n ]bonuses to ranged attack and potential.[ST:n ]Tricky to master and suited for professionals. | 
      
      
        | 14 | 
        
         | 
        An advanced Psycorruptor that adds ally[ST:n ]support Arts to the mix of enemy debuffs.[ST:n ]Improves ranged attack and potential.[ST:n ][ST:col p1=green ]Reach Rank 10 to master this class's weapons. | 
      
      
        | 15 | 
        
         | 
        An alternate progression from Enforcer with[ST:n ]new weapons and a balanced offense and[ST:n ]defense. Provides bonuses to both melee and[ST:n ]ranged attack. | 
      
      
        | 16 | 
        
         | 
        An advanced Blast Fencer that adds recovery[ST:n ]Arts to its even mix of offense and defense.[ST:n ]Improves melee and ranged attack.[ST:n ][ST:col p1=green ]Reach Rank 10 to master this class's weapons. |